⚠️ Phantom Blade Zero releases October 29, 2026. This wiki is built from official trailers, developer interviews, and previews. See the full release date, price & pre-order info. Full guides will be updated after launch.
Action RPG · October 29, 2026

Phantom Blade Zero Wiki

Phantom Blade Zero releases October 29, 2026 on PS5 and PC. This wiki is built from official trailers, developer interviews, and previews — covering the Sha-Chi combat system and known weapons. Full guides will be updated after launch.

Dynamic combat action scene Gaming action scene
Confirmed: Developer S-GAME · Release October 29, 2026 · Platforms PS5 & PC · Engine Unreal Engine 5. Weapon counts, boss roster, and ending structure will be confirmed at launch.

Weapon Database

Weapon types confirmed from official trailers and previews, explained alongside the Sha-Chi combat system. Full weapon roster and stats will be confirmed at launch.

Build Guides

Build planning based on the Sha-Chi combat system shown in trailers and previews. Aggressive, defensive, and hybrid approaches — updated as more gameplay is confirmed.

Boss Strategies

Attack patterns, phase breakdowns, and Sha-Chi counter windows for every boss. Recommended builds per fight. Some bosses switch up their moves completely at 50% HP — these guides tell you what's coming.

Combat System Guide

How Sha-Chi, Brutal Moves, Killer Moves, Ghoststep counters, and Power Surge timing actually work. The combat system is confusing at first but once it clicks it's one of the best in any action RPG.

About Phantom Blade Zero

Phantom Blade Zero is an action RPG by S-GAME releasing October 29, 2026 on PS5 and PC. You play as Soul, an elite assassin betrayed and left for dead, resurrected with only 66 days to live.

Phantom Blade Zero's combat is built around Sha-Chi — a resource you build through attacks and parries, then spend on skills and power attacks. S-GAME has shown the system across multiple trailers and hands-on previews; full weapon counts and story branching will be confirmed when the game launches.

Developer

S-GAME (Beijing)

Release Date

October 29, 2026

Platforms

PlayStation 5, PC (Steam)

Engine

Unreal Engine 5

Latest Updates

2026-07-05

Weapon Tier List Live + Boss Difficulty Rankings

Added the full Phantom Blade Zero weapon tier list (S through C rank) and boss difficulty rankings. Also updated the FAQ with new questions about the 66-day countdown mechanic and NG+ details.

2026-05-31

Wiki Launched — Weapon Database + Boss Guides Live

PB Zero Wiki is live as a pre-release information hub, built from official trailers and developer interviews. More confirmed details will be added leading up to the October 29 launch.

Latest Pages

Story & Lore

Soul's 66-day journey from betrayal to resurrection, as shown in official trailers. Story structure and ending count will be confirmed at launch.

Characters & NPCs

Profiles of Soul and every major character — allies, enemies, and the NPCs whose side quests determine which ending you get.

Locations & World

Every region and area revealed in Phantom Blade Zero's trailers and previews so far, with confirmed locations and what's still unknown.

Equipment & Items

Armor sets, accessories, consumables, and crafting materials. The right armor setup completely changes how boss fights play out.

Skills & Abilities

Complete skill trees: Offense, Defense, and Sha-Chi Mastery. Some combos are borderline broken in the best way — finding the right synergy is super satisfying.

Story & Endings

What's known about Phantom Blade Zero's story structure and endings from official material. Full ending details will be confirmed after launch.

PB Zero FAQ, Frequently Asked Questions

When does Phantom Blade Zero release?
October 29, 2026 on PS5 and PC (Steam). Pre-orders are expected to open before launch.
What platforms is PB Zero on?
PlayStation 5 and PC (Steam). Xbox Series X|S and Switch 2 versions have not been announced.
Is Phantom Blade Zero gameplay out yet?
S-GAME has released official trailers and hands-on previews showing the Sha-Chi combat system. Full gameplay details — including weapon counts and endings — will be confirmed when the game launches on October 29, 2026.

Data sources: S-GAME, official Phantom Blade Zero announcements, trailers, and developer interviews, PlayStation Blog, IGN, GameSpot, Eurogamer, gaming press coverage and hands-on previews.

Frequently Asked Questions

What is Phantom Blade Zero's combat system like?

Phantom Blade Zero features a high-speed combo-focused combat system influenced by Devil May Cry, Ninja Gaiden, and Sekiro. The core mechanic is the Sha-Chi (沙气) resource: you build it through successful attacks, perfect dodges, and parries, then spend it on secondary weapon skills and power attacks. Key combat elements: light/heavy attack combos that vary by weapon, stance switching mid-combo, wall-run and air-combo integration, and three defensive options (dodge with i-frames, block that reduces damage, and a frame-perfect parry that negates all damage and staggers). The philosophy is aggressive play rewards more Sha-Chi, enabling more aggression.

How many weapons are in Phantom Blade Zero?

S-GAME has shown a weapon-switching combat system in trailers, with a default Twin Blades set and a range of secondary weapons that change the moveset. The exact weapon roster and count have not been finalized and will be confirmed when the game launches on October 29, 2026. This wiki documents what's been shown in official trailers and previews.

Is Phantom Blade Zero a Souls-like game?

Phantom Blade Zero is often described as a character action game with Souls-like elements, not a pure Souls-like. Similarities to Souls-likes: parry-based defense, stamina-like resource management (Sha-Chi), challenging boss encounters with learning curves, and a dark fantasy setting. Differences from Souls-likes: significantly faster combat pace, more generous dodge i-frames, weapon-switching mid-combo (not possible in most Souls games), less punishing death mechanics, and an explicit story with cutscenes rather than environmental storytelling. Developer S-Game has stated they want the game to be more accessible than traditional Souls-likes while keeping the combat depth.

Quick Navigation

Beginner Guide Weapons Characters Builds Bosses FAQ